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March 5th, 2010 by adl3636yp

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Whether you home school, teach elementary school, or just enjoy history &quot,www.forwowgold.org;The Gold Rush" is designed for you. Welcome to your comprehensive guide to the epic quest for gold.

All about the gold rush

??????????? A complete compendium on the great quest for gold

Fun facts

??????? Amazing. Weird. Gross. Just for kids.

The PBS program

??????? About the "The Gold Rush" (Now on DVD)

Teacher resources

??????? Activity ideas, test questions, related links,www.swiss4a.com, and more.

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Welcome to the 24th Annual Taos Pueblo Pow Wow!

March 5th, 2010 by adl3636yp

        &nbsp,www.swiss4a.com;  

Taos Pueblo Pow Wow Committee
P.O. Box 2441
Taos, NM 87571

Phone: 575-741-0181
info@taospueblopowwow.com

  Host Hotels Lodging Page 1 Lodging Page 2 Camping RV Campgrounds   Taos Mountain Casino Taos Pueblo    

Another Successful Year - 2009

We thank all of you who participated as well as those who joined us in celebrating the 2009 Taos Pueblo Pow Wow. I am so pleased that you diverted the “Pow Wow Trail” in our direction to dance, sing, and share the beauty of our ancestral home. 

While Pueblos were not known for hosting pow wows, in the last twenty to thirty years, pow wows have evolved and have found homes in pueblo country. I believe these celebrations of contemporary song and dance are here to stay.&nbsp,www.forwowgold.org; Several pueblos in the region have some excellent singing groups and very professional dancers in all categories that were proudly displayed again this year!

Deep – heartfelt thanks go out to everyone who helped with the preparations of this tribal celebration.  I would like to thank the Taos Pueblo Governor and staff; the Taos Pueblo Warchief and staff, the Taos Mountain Casino management and staff, and all the volunteers and business that have assisted in staging this great dancing and singing circle!!

We have posted the winners list and will be posting photos shortly. Congratulations to all!

Tah uah!
Thank You!

Richard Archuleta

 

Taos Pueblo is the only living Native American community designated both a World Heritage Site by UNESCO and a National Historic Landmark. The multi-storied adobe buildings have been continuously inhabited for over 1000 years.

           
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World of Warcraft (2004) on PC

March 5th, 2010 by adl3636yp

Ign Community Sites WoW Portal Interactive Azeroth Map Extensive WoW Wiki Game guides and databases Related Game Downloads World of Warcraft World of Warcraft Patch v2.2.2 - v2.2.3 (German) World of Warcraft - SnafuFu UI Pack 1.0 World of Warcraft - Gatherer 3.1.8 All 500 World of Warcraft downloads &raquo,www.swiss4a.com;Downloads provided by World of Warcraft Ranking Ranked #29 out of 14974 PC rated games. Visit GameStats for the latest World of Warcraft ratings and rankings. Popular Games You May Like RPG PC Around the Network World of Warcraft at FilePlanet World of Warcraft at CheatsCodesGuides World of Warcraft at GameSpy World of Warcraft at GameStats World of Warcraft at IGN World of Warcraft at AskMen World of Warcraft Guide at IGN if(typeof _omniGuard == ‘undefined’) { document.write(’ IGN.com: Editorial Staff | Review Guide | Send us News | Sign Up for Email Updates International: Australia | Ireland | United Kingdom | United States Hot Games: Mass Effect 2 &nbsp,www.forwowgold.org;|  God of War III  |  Halo: Reach  |  BioShock 2  |  Final Fantasy XIII
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QuestHelper - Addons - Curse

March 5th, 2010 by adl3636yp

This page was rendered: World of Warcraft » Addons » QuestHelper World of Warcraft Addons Find an Addon:   * Search [ advanced ] Average Rating: Your RatingLogin to rate content Login to save FavoritesRemove from favesAdd to faves… Share Report Abuse QuestHelper   ( still using the v3 client? click here to install ) Project Updated: Files Updated: Wed, Jan 20 2010 Supports Game Version: 3.3.0 Category: Map & Minimap, and Quests & Leveling Tags:

helper, map, quest, group, addons, Route, 3.1.3, 3.3.0, and 3.2.2a [Edit Tags]

Project Manager: ZorbaTHut Additional Authors: smariot , vipersniper , nesher , lonadar , divinewind420 Current Version: 1.3.9 License: All Rights Reserved Development Site: CurseForge.com Avg Daily DL (last 30 days): 26,207 Downloads Total: 38,069,815 Favorites: 9,710 Comments: 9,374 Support QuestHelper development! 100% of Donations go to the author(s) of this addon and are not handled by Curse, Inc. About QuestHelper ? Description More Information Authors Changes Install What It Does

Questhelper tells you how to finish your quests in the easiest, fastest manner. It includes a database of quests, monsters, and items, telling you the exact location of that dang Perfect Satyr Horn you can’t find. It also computes the fastest path to complete all your quests - and gain experience - as quickly as possible.

Contribute To Development

QuestHelper survives on your contributions and donations! Below you’ll see the major categories that I want to work on. Contributions fill up the pretty blue bar, and once the bar is completely full, I’ll finish the feature ASAP. Think I’m taking QuestHelper in the wrong direction? Now you can tell me where it should go! QuestHelper makes your $15/mo World of Warcraft subscription more enjoyable, and if you’re willing to share a little of your enjoyment, you can ensure that QuestHelper is kept running forever and does what you want it to do.

Every donation helps.

Now offering a $5/mo subscription! Subscriptions help me plan for the future, and keep you from having to remember to donate every month.

Don’t care what happens next? Just

Want your character or guild listed ingame as an official QuestHelper Supporter? Leave a message and let know! I’ll add the feature if there’s interest.

Data

If you can’t afford to contribute (It’s okay! I still like you) then I also need your data. QuestHelper records monster positions, questgiver locations, item drops, and all manner of fun information that I use to build QuestHelper’s database. There’s no personally identifiable information involved - I can’t get your username, your character name, your friend’s names, or anything of that sort. The file I need is stored in the following location, assuming you’re using Windows XP and didn’t change the installation path:

C:\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua

Some have reported that for Vista and Windows 7 their path is one of:

C:\Users\USER_NAME\AppData\Local\VirtualStore\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua
C:\Users\Public\Games\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua

I’ve heard that on OSX, the path is:

/Applications/World of WarCraft/WTF/Account/ACCOUNT_NAME/SavedVariables/QuestHelper.lua

To make things even more difficult, it seems that Windows might try to “help” you by hiding file extensions. This makes ‘QuestHelper.lua’ appear as “QuestHelper”. Warcraft makes backups of all these files, so there is a “QuestHelper.lua.bak” file in there as well, and without its file extension, it appears as “QuestHelper.lua”, but it isn’t really and it’s not actually the file I want.

Be careful not to descend into the realm / character directories, we specifically want the SavedVariables directory. There are QuestHelper.lua files in the other directories as well, but they only store which flight routes your characters know, and aren’t actually useful. On a similar note, I also don’t want the file named SavedVariables.lua, which contains your UI preferences and is entirely unrelated, or the file named QuestHelper.toc, which is a small part of the QuestHelper code and not anything I need.

When in doubt, look at the file size - if it’s less than 100k, it’s probably the wrong file.

You can email it to me at:

qhaddon@gmail.com

This address is NOT the proper place to direct inquires about the addon. that should be done in the comments below. NO messages sent to this address are EVER read as it receives more than anyone could hope to read. The only thing that logs into that account is an AUTOMATED script to download all the attachments. Every once in a while I happen to glance at a few messages when deleting attachments, and there are consistently month-old pleas for help. These get deleted and not responded to. Do not email questions to this address. Seriously, stop doing it, I don’t know why people keep emailing me here.

Many have asked how often to send in data. My personal preference is basically this: Send stuff in every month or so, or when you remember. Thanks!

Please note that the above has nothing to do with installing this AddOn. You install this AddOn the same way you would install any other AddOn, by unzipping it into the “Interface/AddOns” folder.

And, of course, a huge thanks to everyone that has sent me their data so far. It’s very much appreciated.

READ THIS BEFORE POSTING AND ASKING FOR HELP

If you’re confused by how to make it work, use the Curse Client. The Curse Client pretty much just works now. It is your friend. If you want to install manually, more power to ya, but if you just want to make it work, consider the client. Seriously. I really mean this.

It doesn’t show me any objectives on the map: Type “/qh hidden” and see why they’re hidden.

It reduces my framerate too much/uses too much CPU: You could try reducing “/qh perf” (for example, “/qh perf 50%”.) Some parts of what Questhelper does just intrinsically use a lot of CPU. There ain’t no such thing as a free lunch. This problem should be largely fixed in the current version.

It uses too much RAM: You could try “/qh purge” (please submit your data first!) but, fundamentally, the things Questhelper does also use a lot of RAM. There is not much I can do about this.

Pretty much any issue with it not running: “/qh hardreset” should reset it to “factory install conditions”. Try it!

FAQ
How can I help?

Donations pay my rent and buy me food. I’m very attached to rent and food, I find them good things to have. Even a few bucks will help more than you’d expect - look at the top of this page for more information.

You could also submit your collected data to me, which is free and helps Questhelper’s database. Check out the top of the page for that as well.

It doesn’t work. What can I do?

Three things. First, if there’s a major issue with QuestHelper, you can type “/qh error” and it will show you the first error it ran into. If you post that in the comments here, one of the people who helps regularly may be able to solve your problem. Please post the entire error, not just parts of it. We really, really want the see the whole thing, even if it’s long.

If it just doesn’t work, “/qh hardreset” will reset all your accumulated data and preferences, hopefully getting rid of weird problems. If you still can’t see the quest tracker, “/qh treset” will try to force it into a visible position on your screen, with “/qh treset center” jamming it uncomfortably into the center of your screen. It can be moved from there by dragging the small gray box at the top-right of it. If you’re not seeing quests at all, even on your main map, “/qh hidden” will tell you why and let you change it. The combination of these three fixes most problems.

If none of those help, disable your other plugins as a test to find incompatibilities.

My framerate is low. What can I do?

If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do. The command to do that is:
/console set scriptProfile 0
/console reloadui

If that doesn’t make a difference for you, there’s a slash command, /qh perf, that can scale the amount of work QuestHelper does per frame. Example:
/qh perf 50%

QuestHelper uses a lot of memory. What can I do to fix this?

QuestHelper intrinsically uses a chunk of RAM. You can currently expect about 15m of usage. There’s really not anything anyone can do about this, but that small amount of RAM usage also shouldn’t be much of an issue.

Why aren’t my quests showing up?

/qh hidden will list everything that isn’t being shown, along with the reason for it being hidden.

If I send you my data, should I delete my copy?

You’ll save hard drive space and RAM, but lose any preferences you had saved. I don’t recommend it, but if you want to, it’s fine. You can type “/qh purge” ingame to get roughly the same effect without losing your preferences.

How can I get rid of that arrow over my character’s head?

First, try right-clicking it and looking for a “hide” option. Second, try /qh arrow, /qh cartwp, or /qh tomtom, depending on which arrow it is. Try them all - at worst, you’ll end up with extra arrows. The same command will disable it again. If you’d rather move it instead, you can drag it around by left clicking . . . unless it’s been locked, in which case right click on it and unlock it first.

How do get that 3D arrow pointing where to go?

/qh arrow.

If you’d prefer integration with Cartographer Waypoints or Tomtom, try /qh cartwp or /qh tomtom respectively. I don’t really officially support these options, but they seem to work.

The Icons on my map are huge! How can anyone see anything?

If you find the icons are too big for you, you may enter /qh scale X%, replacing X with some reasonable scale. I’d start with 80%, depending on how that looks you can try bigger or smaller numbers.

Author(s)

ZorbaTHut is the current maintainer of this project. Any bugs are probably either his fault or Blizzard’s.

Smariot is the original developer of the package.

Nesher and Vipersniper both made improvements while Smariot was still maintaining it, and are worthy of praise.

Lonadar and Divinewind420 haven’t actually written any code, but they’ve been helping out with customer support for many months now, and their assistance has been invaluable. <3

How to avoid getting your account stolen.

Simple explanation:

Don’t run any programs attached to UI mods. Just decompress them into your addons directory. The major site installers, like the Curse.com installer, are probably safe. Be suspicious of everyone and don’t give out your password.

There’s a much longer and more detailed explanation here, which I recommend everyone read at least once.

Despite persistent rumors, Questhelper does not contain anything that can steal your password. Such a thing isn’t even possible.

Usage

For the most part, you just install it and leave it alone. It should hopefully be smart enough to do The Right Thing, and not require you to meddle with it.

The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn’t in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border.

World Map

All the tasks QuestHelper wants you to do are displayed on the World Map. There are ‘marching ants’ connecting the objectives, showing you the order QuestHelper thinks you should complete them in.

You can right click on an objective to get a list of options for it.

Menus

Using the menus should, hopefully, be obvious. The only catch might be that they don’t automatically disappear if you click on something else.

You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu.

Priorities

There are 5 different priority levels an objective can have: “Highest, High, Normal, Low,” and “Lowest”.

Most objectives default to “Normal”. Objectives for timed quests default to “High”. User created objectives default to “Highest”. QuestHelper will try to arrange the objectives so that higher priority objectives get done first.

You can use priorities as hints to get the objectives in an order you’d prefer, without the need to micro-manage the route list.

Filters

There are 7 filters you can use to automatically ignore quest objectives, which you can turn on and off using the slash command /qh filter.

The first filter is “level”, which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn’t high enough to complete. You can adjust the level offset used by this filter with the command /qh level “offset”.

The second filter is “zone”, which by default is off. It will cause QuestHelper to ignore any objectives that aren’t in your current zone.

The third filter is “done”, which by default is off. It will hide objectives for any quests that aren’t complete. You can use this if you don’t want to quest and just want to turn the quests you do have in.

The fourth filter is “blocked”, which hides blocked objectives, i.e. ones that can’t be done yet, such as quest turn-ins for incomplete quests. This is probably most useful if you prefer to hide the “ant trails”, as the route it will compute will be somewhat of a lie.

The fifth filter is “watched”, which hides objectives that you are not currently tracking via WoW’s built-in quest tracker. This gives you a lot of control over which quests QH shows, but may limit you to fewer quests tracked at once.

The sixth filter is “group”, which by default is on. It will cause QuestHelper to ignore group quests while you’re not in a group. By default, it permits 2-player group quests, but not more. This can be adjusted with “/qh group”.

The seventh filter is “wintergrasp”, which ignores Wintergrasp PvP quests if you are not actually in Wintergrasp at the time.

You can force QuestHelper to show an objective that otherwise would have been filtered by typing /qh hidden and selecting “Show” from its entry in the menu.

Sharing

Sharing allows you to share your objectives with other party members, allowing you to combine your routes and work together effectively.

Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them. Information such as item drops and monster locations are not shared.

Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behind. Objectives shared by multiple users won’t be removed until everybody has completed it.

Slash Commands

(May be very out of date. If you’d like to volunteer to update it, let me know.)

/qh help: Lists all the QuestHelper slash commands.
/qh help “command”: Tells you about a specific command.
/qh settings: Opens the Settings menu at the current cursor location. Note that not all settings can be changed through the menu.
/qh track: disables/enables QuestHelper’s Quest Tracker, which provides status on your nearest objectives, in place of the default Tracker.
/qh hidden: Displays a list of all the hidden objectives, why they are hidden, and depending on the reason, will allow you to unhide them.
/qh ftime: Toggles the display of the flight time estimates.
/qh locale “locale”: Sets the locale to use for displayed text., or lists possible locales if no argument is given.: Defaults to your client’s locale the first time you run QuestHelper. The only locale that is complete right now is “‘enUS”‘. Missing translations will be marked with red text.
/qh share: Toggles objective sharing on and off. When on, will share quest objectives and progress with other party members that are using QuestHelper 0.17 or higher, and also have sharing enabled.
/qh solo: Will disable quest sharing and ignore anyone you might be partied with, basically assume you will receive no aid from your party members.
/qh comm: Toggles the display of the data sent between peers. I use this for debugging, but some people just love to stare at streams of meaningless data. It’s really quite hypnotic. . .
/qh hide: Hides QuestHelper’s minimap arrow and World Map icons and paths, and suspends the calculation of routes.
/qh cartwp: Toggles using Cartographer Waypoints to display your current objective.
/qh tomtom: Toggles using TomTom to display waypoints for your current objective.
/qh button: Toggles the QuestHelper button on the World Map frame.
/qh level “offset”: Sets the level offset used by the level filter. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.
/qh level 0: Only show quests at or below your own level.
/qh level +2: Show quests up to two levels above your own level. This is the default.
/qh nag: Prints counts of all the new or updated quests, objectives, etc, that you have found that aren’t in the supplied database.: Note: To reduce memory usage, QuestHelper deletes static quest data that doesn’t belong to your faction. So, if you play both sides, it will always think the quests you did for the opposite faction are new.
/qh nag verbose: Displays the specific differences between your data and the static data.
/qh find “category” “query”: Allows you to create custom objectives by searching for known items, NPCs, and locations. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.: Note that if you attempt to create an objective twice, it will instead hide it.
/qh find item “item-name”: Search for items.
/qh find npc “npc-name”: Search for NPCs or monsters.
/qh find loc “zone-name” “x” “y”: Search for a location in a zone. You may also use a comma, should you feel the need to.
/qh find loc “x” “y”: Search for a location in your current zone.
/qh find “search-string”: Searches in all categories.
/qh find: Invoking the find command without any arguments will instead display all your current user created objectives, allowing you to easily turn them off.
/qh filter “filter-name”: Toggles objective filters on or off.
/qh filter level: Shows or hides objective that you probably can’t do. Note that this considers the the levels of everyone in your party, not just you. If you’re partied with somebody higher than you, it might not hide a quest that it otherwise would have.
/qh filter zone: Shows or hides objective that aren’t in your current zone.
/qh filter done: Shows or hides quests that aren’t complete.
/qh filter blocked: Shows or hides objectives that are blocked, i.e. require something else to be done first, such as turn-ins for incomplete quests.
/qh scale “value”: Scales the map icons by this amount of their default size. Will accept a number or a percentage, in the range of 50-300%.
/qh perf “value”: Scales the CPU workload for QuestHelper’s route calculation routine. Will accept a numbere or a percentage, in the range 10-500% (although we don’t recommend going above 100%).
/qh recalc: Recreates the world graph and location and distance information for the active objectives. You probably don’t need to worry about this.
/qh purge: Deletes all your collected data. I’d prefer if you avoided using this any time other than immediately after sharing your collected data.: Requires that you to enter a randomly generated 8 character case sensitive alphanumeric password, to hopefully ensure that people read the message that gets displayed.
/questhelper: Alias for /qh.
/find, /qhfind, : Alias for /qh find.
/qh find monster: Alias for /qh find npc.
/qh find location: Alias for /qh find loc. How You Can Help

Most importantly, check out the top of this page, under “We Need Your Support”.

Translations

Translations can be easily edited at http:smariot.no-ip.org/translate. More translations are good!

Development

There is a Git mirror for this project’s code: git://cams.pavlovian.net/questhelper.git

Note that you’ll need to copy several files from a released version to make it work, most notably the ChatThrottleLib plugin, the Art directory, and every file starting with “static”. These are all dynamically generated and not included in the repository.

Future Releases

Everything in here is “planned” and not “guaranteed”. Do not yell at me if things get delayed or shuffled. Pushing versions back happens extremely frequently if unexpected new bugs crop up. You may also notice there are no dates listed - that’s intentional, if I knew how long it would be I’d have fixed it by now. This is just to give you an idea of what my next major plans are.

Right now, most of the work is going on behind the scenes. You won’t notice any significant QuestHelper improvements because I’m adding backend code to support eventual major improvements, and to keep the entire thing from melting down. New features are coming, but don’t hold your breath.

Major features that may be upcoming:

/qh find
better settings dialog for preferences
limited achievement support Tasks

Things I’d like to do that may take a long, long time:

Rewrite pathfinding to be aware of mountains and other obstacles.
Track drop rate of quest items, estimate the number of kills you’ll need to complete
Better path optimization, prioritizing “easy experience”
Addition of “quest-like goals”, including achievements, vendor recipes, unadded flight paths, weapon/skill training, repairs/vendors, reagent/ammo restocking, and so forth
Automatic tracking of followup quests
Remembering quest priorities after logout
“Too Tough For Me” button, temporarily ignoring a quest until you’ve leveled Created On: Thu, Nov 15 2007 Localized: Author ZorbaTHut (Project Manager) Downloads QuestHelper Baggins_AltLevel Champion’s Purse smariot Downloads Chess KillsToLevel LibDebug FunctionProfiler LibSundry vipersniper nesher lonadar divinewind420 Version 1.3.9 1/20/2010
More instrumentation for a few more weird bugs I’m seeing. Keep reporting ‘em, I’m not quite sure what’s going on yet
Standard DB update
Been slacking off waaaay too long on updating translations, so I updated ‘em. Sorry ’bout that. Version 1.3.8 1/12/2010
Fixed a bug caused by slightly odd out-of-order loading
Add some debug instrumentation for a consistency failure in data collection
Trying to track down the missing-tooltip glitch
DB update, I’m just doin’ one of these every week now clearly Version 1.3.7 1/4/2010
Just a database update today, but with luck this’ll include a good chunk of the 3.3 quests Version 1.3.6 12/29/2009
Well that was a bit longer of a delay than I’d intended
Fix a bug involving ignoring quests through the arrow
Somewhat improve the smoothness of the loading system
Add some instrumentation so I can, in the future, strip out race-specific and class-specific quests from /qh incomplete

Made another monthly game! Andre Copperman Picture Panic! is now available for free download. Come give it a shot! Destroy my webserver with your downloads.

Version 1.3.5 12/15/2009
Fix “/qh help” to display all the text instead of its previous behavior, namely, not displaying all the text
Strip a ton of private server data out - should eliminate some of the crud showing up in “/qh incomplete”
Database update Version 1.3.4 12/8/2009
Bump TOC for official 3.3.0 support
Fix up the “/qh help” text for “/qh find”
Tweak the worldobject support code
Database update Version 1.3.3 12/2/2009
Alright, let’s make this official. Achievement support out of beta! There may be bugs, please report. You know the drill by now.
Disable radar if target is dead
Database update Version 1.3.2-beta 11/24/2009
Sorry for the slow bugfixes, life has been incredibly busy. Another pile of bugfixes in this version - once again, please report anything that’s problematical.
Database update, also. Version 1.3.1-beta 11/18/2009
Many many small fixes and tweaks. If you had an error in 1.3.0-beta, please try to reproduce it and report on success or failure. Every error report I received had been handled one way or another, but some of them may still be live, as I was unable to reproduce some of them. Also, if you can give solid reliable instructions on how to reproduce any error, it’s much appreciated!
Made the objective menu a little smarter - it will no longer prompt for “ignore this location” if that location is the last one it knows about for that objective
Added some better error handling for “/qh find”
Commented out a pile of dead code, will remove it in a future version if it proves to actually be dead and not just staggering along in some horrifying abomination of diseased unlife, moaning for cerebral matter and dripping on your carpet
I think the carpet is a metaphor for your computer’s memory but I sort of lost track somewhere in there
ALTERNATE PUNCHLINE: that carpet really tied the room together
I came up with a neat idea and some guys told me it was impossible, so I did it. “/qh radar” attempts to triangulate the position of your current target and shows its likely location on your minimap. It may be buggy and/or have performance problems - at the moment it’s largely a proof-of-concept, and it’s already proven invaluable at helping me track down a few rare monsters. I may improve it in the future.
If you want a one-line description of my life, just go up one bullet point from here and read until you hit a period. Version 1.3.0-beta 11/16/2009

Hey hey time for a major version

Major feature the first: Achievements. QuestHelper will now help you with various achievements directly in the UI, including exploration, monster/critter slaying, and fishing node achievements. Merely go into your existing Achievements pane and look for a little checkbox on the bottom-right of some achievements next to the QuestHelper symbol. Check the box and follow the path!

Want an easier way to find achievements QH can assist you with? Look at the dropdown in the topright of the achievements window, and choose “QuestHelpable”. Bizam! Now it only shows QH-compatible achievements.

Caveats:

First, there are some achievements that QH claims it can help with that, in reality, it’s pretty much useless for. At the moment this includes just about everything in the PvP category, many things in Raids, and the entire World Events category. Conversely, there are some achievements that QH could help with that it currently doesn’t, mostly all the Classic and BC dungeons, but also some of the World Events. (Yes, Bonfires and Candy are . . . uh . . . unsupported, I guess? They should be back before next year, along with Elders.)

Second, if you add a lot of achievements, Questhelper may get somewhat slow and memory-hungry. Adding all the Exploration nodes to a new level 1 character generates approximately 1,400 individual locations to visit, burns around 150 megs of RAM, and takes something like twenty minutes to finish the setup phase. Its path generation may suffer under this kind of load. Luckily, it’s reasonably easy to remove and add things, but if you say “I added World Explorer to my level 2 hunter and it got slow, how can I fix this” my answer is going to be “turn off World Explorer”.

Third, there’s no way QuestHelper can know where rare mobs are at any particular moment, so it just routes you to where they probably are, and if they aren’t there, well, ignore the node (right-click the item on your minimap) and come back later. In my testing you’ve got less than a 2% chance of any particular location containing a spawned rare monster, so, I mean, there’s a reason they’re called “rare”, and it’s not because they’re so dang easy to find.

There may be bugs. That’s why this is a beta. Report away.

Major feature the second: THIS FEATURE WILL ONLY WORK IN WoW 3.3. Seriously. It is not going to work right now. The option will not do anything. However, once 3.3 is released, QuestHelper will now optionally show dots on your map for quests that you haven’t done. “/qh incomplete” to activate it, then look at your map.

There may be bugs, including quests shown that shouldn’t be shown and quests not-shown that should be shown. It does give the quest name and the quest ID number to help track down info about that quest. Again, go ahead and report bugs, but remember, THIS FEATURE WILL ONLY WORK IN WoW 3.3, if you tell me it doesn’t work right now I am just going to laugh at you.

Various improvements to make it more immediately responsive to new objectives/finished objectives/completed achievements. Version 1.2.7 11/16/2009
Database update
Hey, why are you reading this, go read the 1.3.0 entry instead Version 1.2.6 11/10/2009
Fix some bugs involving the Tracker button visibility
Shrink the Tracker button a bit
Calling it now: people are going to complain that the tracker button is too small
Lots of work going on behind the scenes! Magic will occur shortly.
New database Version 1.2.5 11/2/2009
Fix an initialization bug that nobody but Zorba would ever notice nor care about Version 1.2.4 11/2/2009
Fix some data collection issues keeping me from adding game object support
Added a progress indicator for route changes that are taking an uncommonly long time
Cleaned up some bad behavior with the tooltip
Fixed a bug causing unnecessary info to be built into the compressed datafiles Version 1.2.3 10/28/2009
Well that was a silly bug. I have no idea how that got through my testing. Fixed. There is still a new game available to be played. It is about numbers and counting - two things which everyone finds fun. Correct me if I am wrong! (I am not wrong.)

(I wish I could stop releasing new bugfix versions, I’m going to feel pretty silly spamming this six times in one week)

Version 1.2.2 10/28/2009
Fix visual issue with the modified tooltip
Fix some irritating consistency issues with the tracker button There is still a new game available to be played. It is about numbers and counting - two things which everyone finds fun. Correct me if I am wrong! (I am not wrong.) Version 1.2.1 10/26/2009

where doing it man
where MAKING THIS HAPEN

Reimplemented “/qh find”. For example, “/qh find murloc”, “/qh find loc 50 50″, “/qh find loc stormwind 20 80″. It may be slightly faster than it used to be. It may also have issues. Issues with a capital Issues.

First, I currently don’t have support for items, only for monsters and locations. Does anyone care about items? Note that it won’t include everything - a full database is huge, and QH currently only includes stuff that’s useful for quests. So I can track known quest items. Alternatively, I can include a certain set of things (like reagents) into the database explicitly. Are those useful? I really don’t know. You tell me!

I’m not releasing this as a beta version, since everything but “/qh find” is stable. “/qh find” itself should be considered beta. There are probably missing features that I’m not aware of, and there may be bugs. Please report any issues or unfortunate behavior!

New database, obviously :D Tweaked the rendering order on the tracker handle. May not show up on top of your bags anymore. May still work properly. May not! It is an adventure to all.

Oh yeah I went and made another game. This one’s about numbers! You like numbers, right? Come play with numbers. Come play with numbers.

Version 1.1.23 10/18/2009
Remember how the last version was supposed to have 3.3 compatibility? Yeah well uh
3.3 compatibilty for real this time
(crosses fingers)
Fix minor display irritation in tooltips QuestHelper now has a logo. You’ll notice it in tooltips and in the quest tracker. I’ve done my best to make it noticable but unobtrusive - I’ve noticed that a lot of people seem to have a hard time distinguishing the line that separates Questhelper and World of Warcraft, and I’m trying to make this line a little more obvious (both for my sake, and for Blizzard’s.) Let me know if you’ve got suggestions for improving either the logo or its placement, or if you really really really hate it.
Also let me know if you want it on a T-shirt :D Support for Hallow’s End candy buckets! “/qh buckets”. It behaves just like the old Midsummer Fire Festival bonfires did, since it’s based on the same code. Performance may suffer while this option is on, as it’s nowhere near optimized, it’s just a dirty hack. I don’t yet have support for Northrend buckets. (Just like Blizzard! ha ha, burrrrrn) Version 1.1.22 10/11/2009
3.3 compatibility
Add a new filter “/qh filter raidaccessible”. If the filter is on, and you’re in a raid, it will filter out quests that you would be unable to make progress in.
By now you should realize that a significant number of QH features exist because I keep screwing things up, so you can probably guess why that feature exists
Fix the director_quest.lua crash (I hope)
Add debug instrumentation for a few more bugs Version 1.1.21 10/5/2009
Make Cartographer stop breaking Questhelper. At least, breaking it as much.
Add support for quest items contained inside containers (alright this mostly exists because I got tired of the Bloated Monsterbelly daily directing me to Dalaran)
Make Questhelper stop resetting the chat font on startup. Why did it used to? I do not know. There are nooks of this code that I still do not fully comprehend. If this causes your computer to melt into a small puddle of radioactive slag**, please let me know.
Fix an issue causing the load progress indicator to be displayed despite the user indicating a clear preference that it should not be
Initial quest-update will again be reliably included in the progress indicator
Stop an annoying flicker when tracking/untracking quests

** Questhelper is not responsible for your computer melting into a small puddle of radioactive slag, nor responsible for proper disposal of the aforementioned slag.

Version 1.1.20 9/29/2009
Fix some glitches in the database build code that may have produced Unexpected Output in 1.1.19, probably including flighpath errors and possibly including dang near any wacky behavior imaginable
Found and fixed a mistake in data gathering that was causing excessive data to be recorded
Implemented a quick cleanup to go obliterate everything that was mistakenly recorded (okay most things not everything)
Moved some initialization from the loading screen to post-load. WoW should start a little faster, though QH will take a little longer overall to be “ready”. There may be some obscure bugs if you use /qh commands early in the load sequence, please report these if you run into them. There also may be some little framerate hitches during the early load sequence, I’ll deal with those later.
Possibly fix a minor compatibility glitch with ClearFont4
Database update again, this time without problems, fingers crossed
Translation update Hey guess what I did! I made another game. Come give it a try and let me know what you think. Version 1.1.19 9/22/2009
Database update, hopefully including Brewfest quests
Translation update
yeah alright this is a pretty crummy version, sorry, life’s been busy Version 1.1.18 9/15/2009
Fix the crash when exiting Isle of Conquest
Update translations Version 1.1.17 9/14/2009
Remove some debug output
Fix a small potential glitch allowing people to accidentally break QH
This might be my fastest version update ever Version 1.1.16 9/14/2009
Fix bug with misnamed flightpath links
Simplify the description of interzone links
Add more debug output for a new bug that seems to be related to leaving battlegrounds (please report any “/qh error” crash you encounter when doing so)
Improve speed of adding new quests and objectives yet further Version 1.1.15 9/07/2009
Added the error catching system to /qh purge, which honestly should have been in there for quite some time
Turn some data gathering off, turn some on
Further speed improvements. Something like a 50% improvement (or more) to picking up new quests and new objectives. This is a good thing.
Disable some old 3.1 compatibility code which may be incorrectly triggering in some situations PAX was awesome. You were there, right? Version 1.1.14 8/31/2009
Increase the standard-flying-mount internal speed to 150%
Add a special case to not take flight paths, ever, if you have an epic flying mount
Restrict the Dark Portal warps to only exist at level 58. Unfortunately this means that if you hit 58 during a play session, they won’t show up until you reload your UI. I’ll fix this later, I don’t have full access to my dev environment right now. Why not? Because I’m at the Penny Arcade Expo this weekend! If you are also, come say hi! I’ll be in Tabletop for most of the event. That is all the hinting I will give you to find me. Version 1.1.13 8/24/2009
Add new portals to Blasted Lands from each faction city
Fix right-click on arrow, add objective submenu to arrow
Fix crash with the new zone system
Update a few quests and monsters that changed in 3.2
Add new option for minimap icon transparency, “/qh miniopacity”. My lord do I need to set up a better settings dialog at some point
Make the error reporting system a little more durable in case of wacky versions
Fix glitch on login where the blocked filter might miss items Version 1.1.12 8/18/2009
Fix bug causing a little debug spam on startup, and possibly some other startup issues
You should still play the new game. Version 1.1.11 8/17/2009
Try to handle installation errors better, part 1/2. Stopping here so I can make sure the current code works - if it does, I’ll be doing some more work in the next version.
Minor performance boost
Tweak to the tooltip to avoid showing unnecessary clutter
Update database, all new quests should be working just fine now
Made another game. You should play it. Version 1.1.10 8/10/2009
Fix issue causing error messages to not be displayed properly
Redisplay tooltip entries that are not actual objectives
Disable some ancient old code that probably wasn’t working but definitely was crashing
Maybe fix the new batch of fascinating performance issues (or maybe not! Who can say? It is a mystery!)
Update database, dealing properly with another pile of quests that were changed in 3.2 (let me know if you find more)
Why can’t I catch this last stupid terrorfish
Oh there it is Version 1.1.9 8/6/2009
Fix mouseover tooltip for monsters
Fix group filter to filter out heroics
Remove the option to disable Blizzard map icons, as Blizzard got there before I did and made it mandatory
(seriously blizzard, what happened? this is not that hard to get right)
Deal with unknown quest objectives properly, where properly is defined as “not by putting them north of Azuremyst in the ocean”
Fix some issues with 3.2 building causing Icecrown quests to end up in Sholazar

Known bug: if you’re Alliance, doing the Taking Battle To The Enemy quest, it will show your quest monsters in the wrong place. I made a typo and it’s a 2-hour rebuild to fix, so I’m pushing now - just live with it until either next week or until I run into another build that requires a thursday or friday push. (I know about this bug because I have the very same quest, so I feel your pain.)

Version 1.1.8 8/4/2009
Fix error in error handling causing non-serious errors to incorrectly be handled as serious errors, thus causing a serious error to occur, which, itself, was handled incorrectly.
Yep. Version 1.1.7 8/4/2009
Bump TOC so it works on 3.2 without tweaking
Can’t currently test it for obvious reasons, so, crossing fingers, praying, etc
TWO JORMUNGARS Version 1.1.6 8/3/2009
Improve the CPU usage system. Should no longer hugely drop framerate for about a minute after login.
Add option to disable the Blizzard map points in 3.2 Version 1.1.5 7/28/2009
Re-introduce the per-player objective progress on the map
Fix Acherus (again)
Re-introduce the “quests are hidden” message, since it seems like it’s needed
Small bugfixes
DB update Version 1.1.4 7/20/2009
Hopefully fix an issue with high-FPS systems not providing QH with enough CPU
Hopefully fix an issue where the blue zone may persist even after its objective is complete
I sound very confident in this patch don’t I
Back to my own projects for a bit! (for real this time) Version 1.1.3 7/19/2009
Add a new reminder to submit data
Fix a possible conflict with other UI mods where we both did something horribly wrong
Fix a bug causing menus on the bottomright part of the map to sometimes end up truncated
Add “/qh zones”, currently a toggle to remove the blue zone display on the map
Add “/qh traveltime”, a toggle to add or remove display of the “travel time” counter on tooltips
Back to my own projects for a bit! Version 1.1.2-rc 7/17/2009
Fixed a conflict causing missing QH tooltips with some UI mods installed
Crop the new zone data to the edge of the map properly
Update database
Update translations Version 1.1.1-beta 7/15/2009
Found and fixed a bug causing excessive RAM and CPU usage after the map was opened. Thanks to all who reported it! Version 1.1.0-beta 7/13/2009
Major new feature: Questhelper will now show graphically on your map where objectives can be accomplished. It displays the next objective in blue, and any objective you mouseover in red. Increase the cost of the Dalaran/Violet Stand so it stops recommending it as a precursor to flying (even though it may actually be faster)
Add some instrumentation to hopefully help debug Northrend flying mount errors
An attempt at a compromise between CPU and memory. Should result in significantly faster routing on startup and not too much more RAM usage
Fix issue causing QH to try synchronizing quests with people in battlegrounds
Possible detection of whatever is causing people’s systems to entirely stop CPU processing

There’s a reason this is beta. There’s a lot of changes and some of them might be flaky. Please test it and let me know.

Version 1.0.29 7/3/2009
Take 2 with the new rare issue bug Version 1.0.28 7/2/2009
Rare issue ain’t fixed yet! Added more debugging info, please report any crashes you get with this version. Version 1.0.27 7/2/2009
Hopefully rather rare issue with quest objectives and, man, I’m not even sure. Groups? Maybe? It’s more solid now, at least. Fingers crossed!
Preliminary 3.2 support Version 1.0.26 6/30/2009
Hopefully fix the issues with uncached quest objectives Version 1.0.25 6/30/2009
Defer to Blizzard tooltip hints when available, resort to the database entries when tooltip hints are unavailable
Fix some bugs related to the minimap right-click menu
If the user is dead or flying, do routing from the user’s corpse or flightpath destination, since that’s where they’re probably going to be next anyway
Re-enable quest-sharing-related settings menu options
New filter: “/qh filter wintergrasp”. This filter will automatically filter out Wintergrasp PvP objectives unless you are actually in Wintergrasp. (Though, if you’re walking around Wintergrasp staring at your Questhelper arrow, you’re doing it wrong anyway.)
Improve the behavior of the new CPU code again
Cull some old dead code left over from the 0.x line Version 1.0.24 6/25/2009
Add a new filter, “/qh filter group”. Group allows you to dump group quests and instances regardless of level. The group cutoff can be changed with “/qh group 3″, for example, to allow 3-person group quests but no more. It automatically disables when the player is in a group or raid, and defaults to 2-person groups at most.
Tweak the new CPU code to reduce CPU usage after being alt-tabbed
Update translations Version 1.0.23 6/23/2009
Possibly fix that old routing paradox error. Why did it take me this long to come up with that fix? It is a very, very simple fix. Sigh.
Rework QH’s CPU usage significantly.

Old QH would use a certain amount of CPU time per frame (about 2 milliseconds by default). This meant that on high-FPS systems it could use 20% or more of the system CPU (reducing framerate heavily), and on low-FPS systems it could drop to 1% of the system CPU. Bad all around.

New QH tries to use a roughly constant amount of CPU time (by default, it’s 7.5%.) This should result in roughly the same CPU usage on systems that get 40FPS, with increased CPU usage with lower FPS and decreased CPU usage with higher FPS.

On top of that, New QH tries to smooth out your framerate a little. If it notices that the last frame took a very very long time to render, it’ll actually halt calculations for that frame, increasing your CPU. Conversely, if the last frame was extremely fast, it’ll do more calculations since you probably won’t notice. It’s possible that WoW with QH installed will actually feel smoother than with it not installed - “/qh perf 500%” not only uses more CPU on my system than it used to, but it feels like only a slightly increased drain on resources.

It turns out that, in many situations, the “use more CPU during higher framerate times” code will account for the majority of QH’s CPU usage. That’s pretty neat.

As a side note, I reset everyone’s “/qh perf” setting. The old numbers have basically no relevance to the new system.

Lemme know what it feels like.

Version 1.0.22 6/22/2009
Added right-clicking objectives on the minimap
Remove the annoying “Too Many Stored Objectives” error

- INCREDIBLY EXPERIMENTAL FEATURE -

Enjoying the Fire Festival? Want some way to easily path between all the bonfires? Now you have one! Type “/qh bonfires” and Questhelper will add an objective for each bonfire in the game! It’s just that simple, right?

No, it’s not that simple.

The bonfires are a thing I hacked in in about an hour. As such, it is a highly unpolished feature. On top of that, it exposes some scaling issues with the Questhelper core (issues that I knew existed, but haven’t really been important until now.) On top of *that*, I put basically no effort into making the interface good.

So:

Questhelper may take several minutes to display the bonfires in your route. Along with that, it may update the player location very infrequently.
Questhelper’s initial route will be quite crummy. It may take several minutes for it to become good.
Questhelper will use significantly more RAM.
Questhelper will not detect which bonfires you’ve already completed, nor automatically remove the bonfire objectives after you complete them. You’ll have to do that manually, with “ignore”.
Performance issues will probably remain until you log off.
There may be other issues. This is a *highly experimental feature* and I provide no support for it - it’s sort of a sneak peak into what’s coming.

Enjoy the Fire Festival!

Version 1.0.21 6/15/2009
Tired of Cartographer being broken, hideous ghastly hackjob to make it stop causing problems in instances. With luck, it won’t make Cartographer explode badly. With further luck, if it does, nobody will blame it on me.
Database update
Next week’s update will be similarly small, with luck the one after that will include, you know, useful things Version 1.0.20 6/10/2009
Fix compatibility issue with UnicodeFont
Database update Version 1.0.19 6/4/2009
Move event handling around quite a lot to make it possible to debug stutters and performance issues a little better
Added <tt>/qh metric</tt> to toggle between metres and yards, thanks to smariot
Various small bugfixes in the quest sharing code Version 1.0.18-beta 5/22/2009

BACK TO BETA

So, why’s it beta? Because I’ve got an experimental implementation of group quest sharing working. See, normally, when I do big nasty things, I go and test it for a few hours on my own. I bet you can figure out the problem with testing “group quest sharing” on my own!

So I’m posting it here. Want group quest sharing? Try it out, you’ve got the weekend. Barring bugs, it’ll be released as a non-beta on Monday. And if it then turns out to be buggy I shall be very cross indeed.

That’s the only change of note in this version.

Version 1.0.17 5/21/2009
Fix the issue with QH crashing inside Ulduar and Naxxramas (and, in the process, fix some truly stupid decisions I made with the pathfinding. seriously, what was I thinking. can someone invent a time machine so I can go back and kick myself in the shins?) Version 1.0.16 5/18/2009
Fix for a series of possibly-related problems - table-too-large errors, ridiculous loading times, and excessive memory use
Hopefully fix issue with quest items vanishing from the tracker
Undo the possible optimization in 1.0.14 since I decided it was a bad idea
Update translations Version 1.0.15 5/14/2009
Fix a very silly mistake causing QH to crash on login if the user decompressed over the old version (this does nothing useful if 1.0.14 works for you, but if it doesn’t, try this out) Version 1.0.14 5/14/2009
Take a shot at a fix for routing in non-enUS locales
Make the arrow and textsize configuration stick through restarts
Reimplement the tracker color and level options
Optimize routing a little bit Version 1.0.13 5/11/2009
Lucky number 13 is the official release.
kmcguire pointed out that a bit of QH was using far more memory than I’d thought, and gave a suggestion for how to improve it. It’s now a lot more efficient. Memory usage reduced by 5mb.
Handle one or two this-should-probably-never-happen errors more cleanly
Possibly remove some jerkiness issues people were having Version 1.0.12-rc 5/6/2009
Attempt to fix the too-many-tables error in several different ways
Let’s call this a release candidate, I either need to do that or push a new version of 0.x and I really don’t want to push 0.x (yep that’s right, “release candidate” status is based solely on how lazy Zorba is) Version 1.0.11-beta 5/6/2009
Fix the obj-null-arrow error that’s been plauging a lot of people
Better-instrument the too-many-tables error. If you’ve been running into this error, please make it happen again and report it
Increase performance a bit when using flying mounts Version 1.0.10-beta 5/5/2009
“Done” filter was mislabeled as “zone” filter in /qh hidden
Fixed dumb mistake in the code to clear out ancient collected data
Add hooks to allow QH to be reset to point at a custom minimap object, thanks to Antiarc
Maybe fix that recurring crash in the arrow
Make it slightly more emphatic about rescanning filters when they’re likely to change Version 1.0.9-beta 4/30/2009
Instrument some errors that people are running into - I haven’t fixed them, but this should give me more information on how to fix them properly.
Fix a bug causing the routing code to essentially stop routing new things when a large number of flightpoints are discovered
Allow the tracker to grow up again Version 1.0.8-beta 4/29/2009
Change how the too-many-objectives-for-this-quest error shows up - hopefully I’ll get reports without it breaking people’s QH now
Remove a lot of old 0.x saved variables
Better support for mods that embed the quest level into the quest name
Highlight quest-turn-in spots gold
Many tweaks to handle WoW tooltips properly
Update the route in realtime as you gain/lose objectives, instead of throwing all the work away and starting semi-fresh
Store new flightmasters properly
Fix a minor issue with tracker spacing on quests that have special items
Add loading progress percentage
Fix issue with arrow and minimap dodad not unhiding properly
Add settings menu and button Version 0.106 4/27/2009
Provide scaling for the arrow and the arrow text
Re-insert the map button in a less conflicty place, hopefully
Add a feature to generate error reports on-demand - “/qh error full” to get a version and addon dump, which may be useful for debugging issues.
Provide the rotating-arrow-pointing-down thingy, now people are going to leave comments complaining about the existence of it instead of the nonexistence of it, I CAN SEE THE FUTURE AND IT’S FULL OF EMO Version 1.0.7-alpha 4/22/2009
Not quite sure where to start here.
Full rewrite of the routing core, pathing core, filters, quest director, data collector, data compilation, and database systems. Probably more. Consider this essentially an entire new UI mod, that merely happens to behave identically to QH 0.x. Version 0.105 4/22/2009
Fix a bug in the Cart-arrow-autodisable, hopefully before too many people have looked at two arrows and said “oh hey I think I’ll turn this one off” and picked mine (sigh.)
Get rid of an old useless error, because, why not Version 0.104 4/22/2009
Questhelper now includes a built-in arrow. “/qh arrow” to disable or enable, “/qh arrow reset” to reset its position. I’ve turned the Cartographer and Tomtom arrows off by default, but you can turn them back on with the old /qh cartwp and /qh tomtom commands.
Possibly fix a small issue with the “special item” code
Disable the map button. This is temporary - it’s just kind of broken right now and conflicts with the default Blizzard UI. I’ll come up with a solution. Version 0.103 4/16/2009
Fix up the errors more permanently with a fundamentally better system
Give up on trying to be clever,www.forwowgold.org, brute-force the quest item thing Version 0.102 4/15/2009
Take 2 on suppressing that donglestub error
Fix the textviewer for /qh changes and /qh help and the like
Improve the behavior of the quest-special-item display so it actually, you know, displays the right item Version 0.101 4/14/2009
Fixed an issue causing the tracker to show up in the middle of the screen by default
Suppressed an error caused by QH’s overzealous error detection
Of course there would be last-minute bugs, what else were you expecting Version 0.100 4/14/2009
Bump TOC so it works in 3.1 without having to check the “out of date addons” box
Awaiting the inevitable complaints that 0.100 doesn’t come after 0.99 Version 0.99 4/13/2009
Add preliminary support for 3.1 dungeon maps
Replace the minimap arrow for 3.1 compatibility (let me know if it breaks, it’s written completely differently now although it should behave identically)
Update translations Version 0.98 4/7/2009
Try another fix for the collect_quest.lua crash
Make it a little more careful about stripping yellow text out of tooltips

Quick explanation of what’s going on: The reason we’re running into some new bugs right now is in preparation for 3.1. 3.1 involves a little extra code to deal properly with its built-in tooltips, and while the tooltips don’t exist yet, I do have some of the code already rigged up to watch for them. Obviously there’s a few bugs in that code, but I’d rather have the bugs showing up now - when you can downgrade to a previous version without issue - than later, when you can’t.

Fingers crossed that this polishes everything off.

Version 0.97 4/5/2009
Fix a bug with uncached quests on logon and with quests that have multiple identical objectives Version 0.96 4/2/2009
Support for special quest items in 3.1
Support for reading from and suppressing Blizzard’s 3.1 “questhelper clone” tooltips

First: I want to thank everyone who has donated. I’ve been getting a lot of donations from people saying that they sympathize, saying that Blizzard’s actions suck, I’ve even gotten a few that explicitly said “don’t consider this a requirement to keep working on Questhelper, consider this a thanks for all the work you’ve put in already.”

You guys rock. While I don’t respond to every message, I do read every one. Thank you.

Second: I’m still plugging away at 1.0. I’m hoping to get a beta release out before WoW 3.1 is released. There will be a few missing features, but I plan to eventually re-implement everything besides possibly “/qh find”, which would either take a lot of memory or be painfully slow. (I guess I could choose the latter, if people want it a lot.)

Third: Does anyone know a reasonably-skilled artist who’d be interested in breaking into games? I’m looking for someone to do non-tilebased 2d art. Don’t know if I can pay or not, but I do plan to release stuff frequently, and at least it’d get your name out there. Email me or leave a comment if you’re interested.

Yeah that’s right, if I can’t make a living off this I can at least use it as a blurb space for my other projects :D

Version 0.95 3/20/2009
Disable donation request.

Bad news, everyone. Questhelper’s dead.

Blizzard just posted their new UI Add-On Development Policy at http://www.worldofwarcraft.com/policy/ui.html. The important part is that I’m no longer allowed to ask for donations in-client. I know how much I got before I added the in-client reminder - it doesn’t pay a significant fraction of the bills. And, as much as I like you guys, good intentions don’t pay for my apartment.

So that’s it. I’m going to be finishing up and releasing v1.0, and I’ll keep posting incremental database improvements every month or two. I do plan to keep QH functional, at least through the end of Wrath, and probably further. I’ve got one or two features in mind that I want to do for my own sake - a few achievements, mostly - but besides that (and the v1.0 release) that’s pretty much all there’s going to be.

I would like to say: thanks to everyone who donated in the past. I enjoyed working on this quite a bit, and I always enjoyed seeing another donation come in - not just because of the money, but because it meant that people wanted to use QH and wanted to keep it going.

Let Blizzard know if you don’t like it, and if I can get an exception, I’ll start everything right back up again :)

Version 0.94 3/17/2009
Update database.

HEY ZORBA WHERE’S 1.0 YOU SAID IT WOULD BE OUT BY NOW YOU SUCK AND I HATE YOU

Yeah, I’m sorry. I’ve been painfully busy. You have no idea how busy I’ve been. That said: 1.0.0 pre-pre-pre-alpha is sent out to a few good friends of mine to test. I’m hoping to get a pre-pre-alpha out for testing by the end of the week. There’s a bunch of problems left, but most of them are reasonably easy to fix, just timeconsuming. Unfortunately, next week is pretty much 100% taken (thanks to GDC, look it up on Google if you’re curious) so I’m not going to have a lot of time this month to polish it off.

It’s close. It’s *really* close. I promise it’s really close. I’m not just slacking here.

But it’ll be a little longer.

Version 0.93 3/3/2009
Fix the minimap issue for real. Argh. Version 0.92 3/2/2009
There was never a bug with rotating-minimaps causing the routing arrow to point at the wrong place. This release is merely being done for fun. Hey look! Wasn’t that fun! Version 0.91 3/1/2009
Full compatability with WoW 3.1 on the PTR. Let me know if it breaks again, I may not notice.
Fix a small bug that caused hardreset to stop working
Remove some error spam that was occuring with tooltips when QH didn’t actually load properly Version 0.90 2/25/2009
Strip out more private server/test server/competition server data
Make /qh treset actually show the tracker, instead of its current behavior, which is to cheerfully move the tracker to a good location and then not show it

Currently badly broken on WoW 3.1. I’ll work on it for 0.91, I quite doubt they’re going to be releasing WoW 3.1 this Tuesday. No worries, it’ll be in fine shape by the time 3.1 is released.

Version 0.89 2/18/2009
Fixed horrifying bug in object collection that resulted in a huge amount of missing data. Sigh. Please submit your files after you’ve quested a bit with this version, I can really use them. (/qh submit)
Fixed mistake in the design for data compression that makes it a little tricky to update version numbers
While I was at it, fixed up some issues with object collection causing it to collect things that weren’t actually objects
Took a shot at cleaning up the saved objects Version 0.88 2/18/2009
Compress old collected data. Should reduce memory requirements substantially, after a period of time in which it uses far more memory than it used to. May also improve load speed.
Quick bit of documentation here, embedded in the changelist file like all good documentation:
“/qh top” will tell you what it has left to do - it’ll say (4 uncompressed IDs) at the end of the last line. If it doesn’t say that, it doesn’t have anything left to compress.
“/qh top perf” will tell you if it’s currently compressing - if it has uncompressed IDs, and it’s spent any time in the “compress” function, then it’s currently busy compressing.
In general you shouldn’t care, though memory use will spike a bit while it’s compressing.
Add some extra data I need to actually cull old data in the future, which should reduce memory usage further (once I implement it)
Trying to track down and fix the collect_spec.lua issue. Do you use a PowerPC Mac? Get in touch with me! I want you to help me debug this!
Maybe fix the tracker.lua compare-nil-with-number issue
Standard db/translation update Version 0.87 2/11/2009
Update translations
Update database
Fix a bug in the merchant data recorder

I’ve heard reports of a new bug in 3.0.9. I can’t duplicate it, and nobody’s given me “/qh error” reports yet. Get those bug reports in if you’re having trouble.

Version 0.86 2/2/2009
Fixed a glitch in error recording that may have been causing excess CPU and RAM usage
Cleared out old error data to save people’s RAM
Possibly fix the old tracker.lua assert error. Possibly make it worse! IT IS AN ADVENTURE TO ALL
Rig it to be a little more durable versus InventoryOnPar
More private server data removed :( Nag people to update significantly more rarely Version 0.85 1/24/2009
Fixed a large pile of small bugs.

At this point I’m mostly just maintaining this version while I do work on another branch. You won’t see any new features for a while, but rest assured there’s a lot being worked on. I do finally have my error collection code working properly, so I’m going to be patching up the most common bugs to make QH rock-solid.

Version 0.84 1/16/2009
Add the concept of “default parameters” to preferences so I don’t have to unilaterally screw with people’s preferences again. This change may also screw with people’s preferences. Go find that picture of Picard covering his face in frustration, that’s the expression I’m making right now.
Possibly fix that ancient nilposition error
A few cleanups and improvements to the data collection code
Maybe fix that reported lag issue with the third phase of Malygos. Maybe not. I don’t have access to a raiding group, so I honestly can’t tell you if it’s fixed. I sort of wildly guessed at the problem, and then wildly guessed at a fix, so . . . yeah! Let me know! Version 0.83 1/13/2009
Filter out the “hidden quests” warning if you have the zone, done, or watched filters on. Still getting false positives on it? Tell me! I want to know what it is doing wrong. I’m trying to rig it so it Just Plain Works in 99% of cases, and then I’ll add an option to disable it in the remaining 1%. If I add the option now, everyone will just be annoyed and use the option and I won’t get the information I need. Tell me what you’re doing to cause it to show up unnecessarily!
Little extra debug code to try solving a problem
DB update, of course.
Lots of stuff going on behind the scenes! Trust me. It’s there. I am *weaving code into bolts of awesome* Version 0.82 1/8/2009
More debug output for the “improperly installed” error so I can figure out WTF is going on
Bump the default level filter for quests up to +3, and bump people’s preferences to +3 if they’re at the current default of +2 (if you really wanted +2, sorry, change it back after the first load, it’ll only do it once)
(unless there’s a bug I guess, fingers crossed)
Add a notification that there may be filtered quests if the tracker isn’t full and there’s quests filtered. I think it will work, it’s a bit hacky. Will it annoy people? Who knows! Let me know if you find it helpful/annoying/attractive/corn-laden/whatever. Version 0.81 1/7/2009
Rip out more private server data (ffs stop submitting that)
Add merchant tracking code
Try to fix the excessive-diffs issue again (I think I got it this time)
Small bugfixes
Standard database updates Version 0.80 1/3/2009
Database update
Translation update
Move translations into their own directory
Get rid of yet more private server data (stop submitting that)
Possible fix of the excessive-diffs error
Remove some accidentally-left-in debug output Version 0.79 12/28/2008
You can stop reading here, nothing below this line will be of any interest to anyone. Seriously. This is one of the longest and most boring set of changes I’ve ever done.
Updated many translations
Gathering a lot more data about quests
Fix a potential minor bug involving not updating the player’s level for an unfortunate amount of time
Update some documentation
Split out Bitstream into a file usable by Collect
Add a timer notifier for Collect
Record item-equip data
Fix a lot of missing boot profiling entries
Add an about panel
See, I told you that was boring. Now let’s see if it crashes constantly or not! Go to work, oblivious beta testers! Test my code for me under the guise of a stable release!
Mwahahahahah!
(etc, etc, etc) Version 0.78 12/19/2008
Several small bugfixes
Update language files
Improve loading code to give a status indicator
Add tunable performance numbers to loading code Version 0.77 12/9/2008
More data collection, focused around loot
Remove some false positive errors that aren’t really important
Stop dropping out of “load mode” prematurely
Discourage use of the Deeprun Tram somewhat
Perhaps fix the nil flightpath resurgence error and the nil dodads pos issue
Ramp up CPU usage further while initializing (maybe this should be a preference? I dunno, leave a comment and let me know if you care. Right now the “initializing” segment is essentially “/qh perf 2500%” - the lower that number goes, the longer it’ll take, obviously.)
I don’t even want to think about how many submitted files are added, but it’s a lot Version 0.76 12/1/2008
Add some more performance benchmarking to help track down the Dalaran issue
Move some initialization out of bootup and into a coroutine to speed up loading times (at the expense of initialization time, and some framerate soon after logging in, but if you’ve logged out in a pvp zone you’re probably logging in dead anyway, so whatever, stby)
Add some smarter hey-please-donate code that should bug people for about two days every 3 weeks or so (also: hey, please donate) Version 0.75 11/28/2008
Make the tooltip hook a little more permissive of bad plugins
Stop being one of said bad plugins :D argh four builds in very, very close succession, sorry about this guys Version 0.74 11/28/2008
Real fix of the crash-on-flight-path issue
Fix of the collect_item nil error
Some early benchmarking for file loading (more Dalaran crash debugging) Version 0.73 11/27/2008
Quick hack to fix the crash-on-flight-path issue Version 0.72 11/27/2008
Made pathing less eager to hop between continents
Add item, flight path, and object recording
Update a few bugcatcher snippets Version 0.71 11/24/2008
Add monster recording
Hopefully speed up startup considerably, possibly fixing the Dalaran login issues Version 0.70 11/20/2008
Extended a bugfix to non-enUS locales (which is tricky because I have no idea if the data is right, but hey! Fingers crossed.) May fix problems with database corruption or problems with QH not knowing any quests in other locales.
Added a runtime check to make sure all locale data is theoretically available
Tweak the timeslice code a little to give more reliable and consistent CPU usage
Add some miniprofiling to a few potential hotspots
Do a better job of automatically reporting some common problems
Fixed issue with /qh hide not properly giving up CPU time
Fix for crash bug in battlegrounds
Rework the location recording system, dump old “traveled” data ( :( )
Record zone data Version 0.69 11/18/2008
Small host of minor bugfixes
First shot at implementing the new “player” objective type
Gathering “traveled” data and “realms” data
Add /qh donate and rig up a little reminder Version 0.68 11/16/2008
Database update, obviously
Possibly fix that old mutation-passes error
Clean up the codebase post-Wrath
New coroutine system to handle criteria and routing in a similar fashion
Rename /qh recycle to /qh top, add some more performance debug output
Reorganize /qh help Version 0.67 11/14/2008
No notable changes besides a database update Version 0.66 11/10/2008
Fix French typo
Add more data, fix up the build system a little
More private server data removed (stop submitting private server data guys)
Added an achievement monitor that currently does very little besides waste CPU, but will be necessary in the next data gathering system Version 0.65 10/29/2008
Fix map tooltip again, break map tooltip scaling again :( Version 0.64 10/28/2008
Add better tests for various errors that are cropping up frequently
/qh hide is a little more emphatic about how hidden it should really be
QH now respects UI scaling on tooltips
Less map change event spam
Fix some positions in EPL and Stormwind Version 0.63 10/18/2008
Rename Astrolabe in the hopes that overly-zealous packagers won’t try to remove it
Fix the nil comparison bug with flight paths finally (I hope) Version 0.62 10/16/2008
Suddenly realized what was going wrong with Cartographer. Duh. Cartographer should work now, as long as you ignore the POI bug, which isn’t mine anyway. Version 0.61 10/16/2008
Changed “/qh treset” to guess at a good location for the tracker, and added “/qh treset center Table of Contents 1 Installation Guide 2 Translations 3 TOC Numbers (Out of Date Mods) 4 Mac Support 5 Directory Structure Installation Guide Exit “World of Warcraft” completely Download the mod you want to install Make a folder on your desktop called “My Mods” Save the .zip/.rar files to this folder. If, when you try to download the file, it automatically “opens” it… you need to RIGHT click on the link and “save as…” or “Save Target As”. Extract the file - commonly known as ‘unzipping’
Do this ONE FILE AT A TIME! Windows Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the “My Mods” folder. WinRAR: Right click the file, select “Extract Here” WinZip: You MUST make sure the option to “Use Folder Names” is CHECKED or it will just extract the files and not make the proper folders how the Authors designed Mac Users StuffitExpander: Double click the archive to extract it to a folder in the current directory. Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods. Move to the Addon folder Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\) Go into the “Interface” folder. Go into the “AddOns” folder. In a new window, open the “My Mods” folder. The “My Mods” folder should have the “Addonname” folder in it. Move the “Addonname” folder into the “AddOns” folder Start World of Warcraft Make sure AddOns are installed Log in At the Character Select screen, look in lower left corner for the “addons” button. If button is there: make sure all the mods you installed are listed and make sure “load out of date addons” is checked. If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help. Translations

When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called “Localizations”.

TOC Numbers (Out of Date Mods)

When Blizzard patches WoW, they change the Interface number. This means that all mods will be “out of date” unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the “character select” screen, look in the lower left corner and click on the “addons” button. A window will pop up listing all your installed mods.

If you look in the upper left corner of that window there should be a box that says “Load Out of Date AddOns”. You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.

See also: About “Out Of Date AddOns”

Mac Support

WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.

Directory Structure

World of Warcraft |_ Interface |_AddOns |_*AddonName* |_ *AddonName*.toc |_ *AddonName*.xml |_ *AddonName*.lua |_ (possibly others as well)… Downloads (7) ? File Name Release Type Game Version Downloads Date Addon Curse.com Beta 2.3.3 0 9/29/2008 ? File Name Release Type Game Version Downloads Date ? ? QuestHelper 1.3.9 Release 3.3.0 162,806 1/20/2010 ? QuestHelper 1.3.8 Release 3.3.0 196,242 1/13/2010 ? QuestHelper 1.3.7 Release 3.3.0 243,343 1/4/2010 ? QuestHelper 1.3.6 Release 3.3.0 177,303 12/30/2009 ? QuestHelper 1.3.5 Release 3.3.0 364,056 12/16/2009 2 page(s)1 2 Next > Screenshots (7) ? ? Well, I suppose that’s one way to do it. ? Players being helpful? Yeah, like that’ll ever happen. ? Warcraft and Lentil soup, co-existing peacefully. ? Pay no mind to the magenta text, it will only distract you. ? Would I use this addon to set traps for alliance? Of course not! ? We show you where to finish your quests ? We show you the fastest way to finish your quests Comments Add Comment * Add

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Benefits of Registration

Interact with hundreds of thousands of other gamers on an open social network. Post your stories, news, images, videos, and other content to share. Create a network with your fellow gamers or join an existing one. Gain reputation for everything you do. sto0evenator said

I find a automatic mining addon,with 3.3.0 patch

www.RatingBuster.org

I appreciate all the hard work you’ve put into it.Very simple.

Reply Delete Ban User Report Permalink ableasim said

Thanks you !

wowbot007

.com

Reply Delete Ban User Report Permalink 7wars said

i havent used this how do you get the addons into the game?

Reply Delete Ban User Report Permalink Unforgivein said

Hey Why is there a "?" that appears and gives me tips.. how can i move it or disable it?

Reply Delete Ban User Report Permalink Agnapot said

Hi! Awesome addon, I don’t know what I’d do without it (spend loads of time on Thottbot or Wowhead or something probably). Anyway, I was wondering, sometimes when I’m looking at the full screen map my arrow icon is underneath the Questhelper icons (question marks, etc). Is there a way to set the level those QH icons are on so they are below the player arrow? Or is the map and the player arrow on the same level? Thanks!

Reply Delete Ban User Report Permalink divinewind420 said

On the minimap? I don’t think you can change the display order (without hard coding something) although you can change scale and opacity.

Reply Delete Ban User Report Permalink Agnapot said

Not the minimap, the full-screen map you get by hitting M is what I’m talking about.

Reply Delete Ban User Report Permalink divinewind420 said

Oh, your current location arrow is being covered up?

No, You can’t adjust the display order either, you can try scaling or changing their opacity.

Reply Delete Ban User Report Permalink Eenamii said

Is there any way to have the quest tracker only show quests for the zone you’re in? As in, I fly into Dragonblight, those quests show up, then if I would fly to the Borean Tundra, all the Dragonblight quests disappear from the tracker and the Borean Tundra ones come up? I know I can manually do it by shift clicking the quests in the quest log window, but I was hoping for something more automatic.

Reply Delete Ban User Report Permalink divinewind420 said

/qh filter zone

Reply Delete Ban User Report Permalink Eenamii said

I tried that filter, and all I’ve noticed that do is make other zone’s quests not show up on the map, but they still show in the quest tracker.

Reply Delete Ban User Report Permalink divinewind420 said

Then I’d check your quest tracker filters. If you have ‘watched’ on and automatically track new quests ‘on’ then it will keep tracking these new quests regardless of zone.

Reply Delete Ban User Report Permalink Eenamii said

I don’t see the ‘track new quests’ filter in the on-screen help file, and I’ve disabled the ‘watched’ filter, and enabled the ‘zone’ filter, but still every quest in my log shows in the tracker, regardless of zone.

Reply Delete Ban User Report Permalink divinewind420 said

Its in the default UI: Press Escape, go to Interface then Quests (i think).

Then go to your quest log, and make sure to uncheck any tracked quests.

Also, crank your perf up to ‘/qh perf 5′ for a minute to see if it updates. You’ll probably need to turn down after a minute.

Reply Delete Ban User Report Permalink Eenamii said

Ah, that fixed it, thank you.

Reply Delete Ban User Report Permalink OmegaDVD said

Date: 2010-01-25 08:42:31

ID: 1

Error occured in: Global

Count: 1

Message: ..\AddOns\QuestHelper\dodads.lua line 1046:

attempt to call method ‘GetRadians’ (a nil value)

Debug:

(tail call): ?

[C]: Show()

QuestHelper\dodads.lua:1046:

QuestHelper\dodads.lua:1015

QuestHelper\manager_event.lua:157: func()

QuestHelper\manager_event.lua:43:

QuestHelper\manager_event.lua:25

QuestHelper\manager_event.lua:111:

QuestHelper\manager_event.lua:99

AddOns:

Swatter, v3.1.14 (<%codename%>)

Cursor, v3.3.0.1

ACP, v3.2.0.26
Atlas, v1.15.2

AtlasBattlegrounds, v1.15.2

AtlasDungeonLocs, v1.15.2

AtlasOutdoorRaids, v1.15.2

AtlasTransportation, v1.15.2

AtlasLoot, vv5.09.05

AtlasLootFu, vv5.09.05

Auctionator, v2.5.8

Babylonian, v5.1.DEV.130

BadBoy, v4.1.0.0

BadBoyCCleaner, v2.2.1

BadBoyLevels, v2.1.5

Bagnon, v2.12.3

BagnonForever, v1.1.2

BagnonTooltips, v

Bartender4, v4.4.2

Bejeweled, v1.1b

BonusScanner, v5.2

BossTactics, v2.17

BSAlert, v1.4

Configator, v5.1.DEV.190

DBMBurningCrusade, v

DBMCore, v

EavesDrop, v2.1

Factionizer, v30300.3

Gatherer, v3.1.14

gChat, v1.1

GearScore, v3.1.13 - Release

Grid, v1.30300.1265

GridManaBars, v1.0

GridStatusRole, v1.1.5

GridUnitMenu, v30100.2

GroupCalendar5, v5.1.5

GupSlamAlert, v1.01

LootHog, v3.3.0

Mapster, v1.3.4

MoveAnything, v3.3-09

Omen, v3.0.9

OmniCC, v2.5.9

oUF, v1.3.24

Outfitter, v4.10

Postal, v3.3.0

Quartz, v1.0

QuartzBuff, v1.0

QuartzFlight, v1.0

QuartzFocus, v1.0

QuartzGCD, v1.0

QuartzInterrupt, v1.0

QuartzLatency, v1.0

QuartzMirror, v1.0

QuartzPet, v1.0

QuartzPlayer, v1.0

QuartzRange, v1.0

QuartzSwing, v1.0

QuartzTarget, v1.0

QuartzTimer, v1.0

QuartzTradeskill, v1.0

QuestHelper, v1.3.9

RatingBuster, v

Recount, v

SatrinaBuffFrame, v3.1

SellJunk, v2.6.3

SexyMap, v

Skinner, vb2.11159.4

SlideBar, v3.1.14 (<%codename%>)

SpartanUI, v2.6.1.30300

SpartanUIFilmEffects, v2.6.0.30300

SpartanUIPartyFrames, v2.6.0.30300

SpartanUIPlayerFrames, v2.6.0.30300

SpartanUISpinCam, v2.6.0.30300

TipTac,www.swiss4a.com, v09.11.28

TipTacItemRef, v09.08.13

TipTacTalents, v09.08.13

Titan, v4.3.4.30300 - Revision 345

TitanAmmo, v4.3.4.30300

TitanBag, v4.3.4.30300

TitanClock, v4.3.4.30300

TitanCoords, v4.3.4.30300

TitanCritLine, v0.6.3

TitanDBM, v

TitanGoldTracker, v4.3.4.30300

TitanKillTimer, v0.0.3.30300

TitanLogout, v1.3.0

TitanLootHog, v

TitanLootType, v4.3.4.30300

TitanMail, v3.03.

TitanPerformance, v4.3.4.30300

TitanQuestCounter, v0.1.3.30300

TitanRecount, v3.3.1

TitanRegen, v4.3.4.30300

TitanRepair, v4.3.4.30300

TitanSaveInfo, v0.5.30300

TitanSpec, v1.5.30300

TitanVolume, v4.3.4.30300

TitanXP, v4.3.4.30300

WIM, v3.2.2

BlizRuntimeLib_enUS v3.3.0.30300 <us>

(ck=923)

Reply Delete Ban User Report Permalink ZorbaTHut said

About all I can think of is that one of your other UI mods is conflicting. Can you try turning the other mods off to see if that fixes it? The error it’s giving is a standard WoW interface function, and it really, really shouldn’t be vanishing unless someone else is causing it to.

Reply Delete Ban User Report Permalink divinewind420 said

Thanks for this and the ticket.

Reply Delete Ban User Report Permalink Tuskone said

Thanks, didn’t seen that one in help. Now i suddenly did. Thanks again.

Reply Delete Ban User Report Permalink Tuskone said

Would be happy if the next version could have a new option, which changes the arrow yards to meters.

1 yard = 0,91 meter

Reply Delete Ban User Report Permalink 1,028 page(s)1 2 3 4 5 Next > … Last ? Addon Packs Containing QuestHelper

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相关的主题文章:

Cosmos UI for World of Warcraft

March 4th, 2010 by adl3636yp

–> Cosmos News AddOns Cosmos Forums Cosmos Team Cosmos Team Member List Team Tracker
In the Beginning, there was Cosmos… In the end, there wasn’t. First of all I’d like to thank all the programmers who have worked on Cosmos recently and in the past. Their contributions have not gone unnoticed,buy wow gold, even if their name wasn’t on the staff list.

Second I’d like to thank all the Cosmos super-fans and forum addicts for helping us maintain a fairly decent support system for an "open source" project.

Thirdly I’d like to apologize that it never really was fully open source, even tho the source was readable. A lot could have been done to make things more transparent that may have prolonged the project’s life span.

Fourthly I’d like to thank the Cosmos user base for many years of patronage, word of mouth advertising and a little financial support over the years.

On that note I’m sorry to announce that Cosmos will not be surviving the WoW 3.0 patch with anything like it’s former glory. As you probably noticed, development has slowed to a standstill and developers are hard to get ahold of. In fact, when posting recently on the staff forum in preparation for this announcement only Gryphon, Yarko and Telic responded. Thanks to you three for sticking around.

I, AnduinLothar, or Karl Isenberg as I am known in the real world, have recently graduated from University and have finally succumb to a full time job, programming. And since I spend most of my day getting paid to look at code, naturally I’m not that inspired to come home and look at more code. So I think it’s high time I drastically cut back on maintenance and development, or at least let it be known officially.

That being said, I’m still playing WoW and still plan on using a hand full of addons that I find crucial and have worked on that don’t have some sort of replacement readily available by other authors. Of course I make no promises, but I expect to keep alive a few addons such as FluidFrames, ChatEdit and ChatBar (possibly others).

I’m still slowly working on Portfolio and integrating things with that, but it’s in considerable flux so it’s probably not worth letting people try to code against it yet. I also have a working, but unpolished version of UnitFrameTweaks I will probably release once I get Portfolio in a state well enough to release embedded. I may or may not get a version of UnitFrameBuffs working to go with it. Chronos also should still work with minor changes.

And already that sounds like a lot. So don’t go thinking I’ll have all that ready on patch day. I suggest you look for replacements now that work with the ptr/beta so that you will be ready on patch day when all the other addon hosts get swamped.

My suggestion on a first place to look:
WoWInterface.com - http://www.wowinterface.com/downloads/index.php

I have some good friends that host and post addons there. Cairenn and Dolby have been dedicated admins there wrangling the community and constantly improving the site for authors and users alike. There’s also a fairly sizable collection of beta/ptr compatible addons there from a variety of sources.

Of course curse and wowace also have huge repositories which I’ve used over the years.

And don’t forget WoWWiki. They may have fallen far from the tree, but they’re thriving and growing on their own now.

As for Thottbot, you can still find it on thottbot.com as well as thott’s uploader if you want to continue helping to supply their data.

So in conclusion I’ll point out that I’m currently maintaining about 3/4 of Cosmos addons and the rest are either maintained by Telic,www.forwowgold.org, Yarko, are abandonware or the authors will show up at the last minute and post updates. I suggest they host them on another site, for simplicity and because I cannot guarantee how this site will be maintained, tho Gryphon has done a wonderful job of that up till now…

I’ll also point out that most major libs will no longer be supported including Khaos, Sea, Earth, Satellite, Telepathy, Ace2Khaos and MCom. I’m sorry but that’s the way it is.

If you’d like to use any of my work for derivative works or fix them up, I’d love if you asked, but you don’t really have to as long as you reference who the author was or who you borrowed code from at least in name somewhere int he distribution of the new creation/modification. I can’t give you permission to modify or redistribute anyone else’s copywritten work, do so at your own risk.

It’s been fun. It’s definitely not the end of the world (of warcraft).

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Main Page - WIM

March 4th, 2010 by adl3636yp

Main Page From WIM Jump to: navigation, search

Welcome to WIMAddon.com - The official home of WIM (WoW Instant Messenger)

WIM is a World of Warcraft addon which helps you to manage your whispers by making them into a classic instant messenger interface such as AIM, Yahoo and MSN.

With game play in mind, WIM has a large array of options where you can customize how WIM interacts during different situations, such as while you are in combat or in town talking to friends or selling your crafts. The WIM community and their suggestions are responsible for a large variety features that exist inside of WIM. With this in mind, the creation of this website seemed to be a viable solution to help keep the community growing.

Getting Around WIMAddon.com

About WIM »
Screenshots
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The Future of WIM
Version History
Credits   Latest Version: 3.2.2   Release Date: October 27, 2009 Download Plugins & Skins

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News

10/27/2009 - WIM 3.2.2 Released!

October 26, 2009, 09:57:14 PM by Pazza Sorry it took so long to get an update out. Had a really busy week. Anway this update should hopefully fix the issues everyone has been having with the "clickStart" error. I still don't know why it was happening but at least I added a quick check to avoid doing arithmetic on it if the value is nil.

Change Log:
Fixed bug which caused arithmetic error in ClickControl.lua.Added scroll bars to WIM's sound option menus (More adaptations to come).
Yes, I finally added a new menu system for the sound drop downs in WIM's options. These menus now have scroll bars. I will slowly adopt these menus to the other drop downs in the options window as well but since there aren't many skins out there yet, there isn't much of a hurry for this.

As far as the issues you guys have been having with vehicles and pets, a friend of mine has been nice enough to let me use his toon to do some investigating. Hopefully I can find the source of the problem and fix it.

Enjoy.

-Pazza

0 comments | Write Comment

10/19/2009 - WIM 3.2.1 Released!

October 19, 2009, 10:41:33 AM by Pazza Well the summer is over and my work on WIM has continued. Thank you to everyone who posted on the forums and for your patience in everything. This is a pretty big change log. Some minor and some major but I definitely felt that it warranted a graduation form 3.1.x to 3.2.x. It's also nice to stay consistent with the current version of WoW. I digress… Sorry. Here goes.

    Updated French translations. (Thank you vibé)    Updated various libraries.  &nbsp,buy wow gold; Added option '<Tab> to advance tell target.' (Thank you Nathan)    Added WIM API RegisterPreSendFilterText(function).    Added option to World & Custom channels to disable sounds.    Fixed bug in History Viewer when viewing blocked users.    Added class selection to level filter.    Added option to Expose to delay if currently typing.    Added World Frame Click Detection. You can now click out of a WIM window.    Fixed bug when editing filters. Changes saved even though user clicked 'Cancel'.    Fixed bug — Wasn't updating args from message event filters.    Added Name/Class colorizing to names in chat.    Added Message Format option 'Bracket names.'.    Removed isPrivateServer restriction from W2W (/wim addon_messages)    Modified replyTellTarget hook's behavior (Thank you Stewart)    Updated Russian translations (Thank you Stingersoft)
Let me explain some of these changes:
First, Nathan, the creator of Mispelled who has written a great spell checking addon asked for an option to change the behavior of the <Tab> key when inside of a WIM window. By default, this allows you to toggle through all the tabs in that current tab group. Now there is an option (/wim) to instead have tab cycle through recent whispers. This behavior functions just like the default chat frame.

Expose has been modified to be aware of whether or not you are typing a message before being triggered by combat. If you enter combat while typing a message, Expose will be delayed until your message has been sent.

A long requested feature that I had to regretfully decline is now a reality. User's have asked me many times to drop focus from a WIM window when you click out of it. This wasn't possible. At least so I thought. Even Blizzard hasn't thought of this. By Securely hooking the WorldFrame's OnMouseDown &amp,www.forwowgold.org; OnMouseUp, I was able to create my own OnClick event. I'm rambling and most of you don't care. Long story short, you can now click out of a WIM window.

Name/Class coloring has now been added to the default WIM message formmating as well as an option to modify how names are encapulated. Example:    [Pazza]:     <Pazza>:      or just     Pazza:

Finally some other translation updates and bug fixes.

Enjoy,

Pazza

2 comments | Write Comment

08/24/2009 - WIM 3.1.3 Released!

August 24, 2009, 01:49:54 PM by Pazza LibWho-2.0 was recently updated so I am pushing this update out to everyone.

This update should resolve any conflicts people were having Shift-Clicking names in chat for who lookups.

Enjoy.

-Pazza

4 comments | Write Comment

08-13-2009 - WIM 3.1.2 Released!

August 13, 2009, 10:27:15 AM by Pazza I know it has been quiet around here lately. It's summer and I'm keeping myself away from the computer as much as possible. I had some things sitting inside of beta that the team has been using and its been quiet as far as bugs go. To be honest, I forgot I had things sitting unreleased. So That is what this update is. It isn't huge but does touch upon some issues reported.

Mainly, this package contains updated libraries. I know there has been work down with LibWho-2.0 and some issues were arising because of the out-dated lib attached with WIM. I hope this resolves your problems.

   Updated TOC for 3.2    Added HTML history view/export.    Optimized Negotiation Module to significantly reduce addon spam.    Channel counts weren't updating properly.    Fixed bug in history viewer. Messages from some realms couldn't be deleted.    Pushed update to update outdated libraries.

-Pazza

0 comments | Write Comment

04/16/2009 - YouTube: An Introduction to WIM

April 16, 2009, 05:17:26 AM by Pazza I've been meaning to create a video for some time now. I finally got around to it.

WIM - WoW Instant Messengerpowered by Aeva

2 comments | Write Comment

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Terra Nova Alone Together in World of Warcraft

March 3rd, 2010 by adl3636yp

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« Welcome to Nic Ducheneaut | Main | Pharaoh’s Expectations »

"Alone Together" in World of Warcraft?

The "social factor" is often advanced to explain the popularity of MMOs: "it’s the people that are addictive, not the game." And indeed, social networks are essential components of the online gaming experience. Game designers build "virtual third places" to encourage interactions. Quality time in a MMO is time spent with others, be it raiding a dungeon in a group, socializing with bystanders in a cantina, or chatting with remote guildmates while exploring the wilderness on your own.

Or… is it? The data PlayOn has assembled from World of Warcraft challenges many of these assumptions. Could it be that a less, not more, social environment contributed to WoW’s success? Read on for more.

For the past 8 months, we have been collecting and analyzing data from WoW. We use "bots" on 5 different servers (covering PvP, PvE and RP realms) and take snapshots of the population every 10 minutes or so (more detail here), capturing data about each present character’s level, location, grouped status, and guild affiliation (among other things). So far,www.forwowgold.org, we have observed about 150,000 unique characters. While this data is far from perfect (after all, we are only getting what Blizzard is willing to let transpire through their API), it can still yield a surprising amount of insight into the social dimensions of multiplayer games.

We have tried to assess the prevalence of social activities in WoW using a variety of metrics. The most obvious is the time players spend in groups. In the early stages of the game (level 40 and below), it hovers at around 30%. Even if we assume players spend a fair amount of time crafting, selling goods on the auction house, etc., it is hard to see these activities accounting for 70% of the time spent in-game. It is only at level 56 and above that players spend the majority of their time in groups (probably raiding high-end instances). Moreover, players favor "soloable" classes (warriors, hunters) that, by design, survive mob encounters better in solo play - the more social classes (e.g. priests) that require a group to work well are among the least favored. Compounding the problem, and despite features like WoW’s "group xp bonus", grouping is an inefficient way to level, which naturally steers the more "hardcore" players away from groups (at least, in the early stages of the game).

Overall, this data indicates that instrumental group play in the context of quests might not be an important source of social interactions in WoW. How about guilds? Excluding level 1 characters, 62% of WoW’s players are in guilds. Interestingly however, 17.5% of them belong to a "one-person guild" - in other words, nothing more than a custom tag below their name (which, incidentally, says volume about the trouble players are willing to go through to customize their avatars). That leaves only 44.5% of players in guilds with at least 2 members. Moreover WoW’s guilds are fairly small (median size: 9) and very few grow beyond 35 members (90th percentile) - a kind of Dunbar Number for guilds.

More importantly, guilds are also very sparse social networks. Our analyses indicate that the average guild member in WoW spends little time with a large majority of his/her guildmates. Over a month, the average guild member is online 20 minutes or less with 80% of his/her guildmates. The same average member collaborates (in quests, etc.) with only 11% of his/her guildmates for more than 10 minutes over the same month. In other words, most guilds in WoW are not highly social and/or collaborative environments.

Considering all this, it is easy to wonder why WoW’s players spend so much time (more than 10 hours per week) in this game instead of a single-player RPG! To me, WoW illustrates how a large number (the majority?) of online gamers enjoy being "alone together." The social factor at work here clearly has little to do with direct interactions and camaraderie in the context of quest groups or guilds. Instead, it looks as if other players are mostly:

An audience (to showcase your latest "elite" gear and other accomplishments). A social presence (the constant flow of chat in the wide-reaching "general" channel, the movement of other avatars around you, make playing WoW somewhat analogous to reading a book in a densely populated café - while you may not necessarily choose to interact with the other patrons, the sense of being in a public social space can be attractive enough to conduct individual activities there). A source of spectacle and entertainment ("people watching" is fun in WoW, in part because Blizzard encouraged it by design with many humorous objects that can be appropriated by the players - the gnomes’ various trinkets with unpredictable effects, the infamous 20-lb catfish that can be used as a weapon, etc).

Does this mean that, to reach WoW’s scale and attract gamers as-yet unfamiliar with the genre, future MMOs should focus less on collaborative questing and other traditional techniques to encourage interactions, favoring instead "looser," more indirect forms of social experience? A "society of the spectacle," to use Guy Debord’s terminology? Or are there alternatives?

(P.S.: an expanded version of this analysis will appear in a CHI 2006 paper I’d be happy to send to interested readers).

Nicolas Ducheneaut on Feb 06, 2006 in Sociology | Permalink

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» Alone Together from The Escapist Blog
PlayOn has been collecting data for a while now, and Nicolas Ducheneaut posted a very interesting analysis on Terra Nova. It basically concludes that most players in WoW tend to spend most of their time alone, playing through the game as a single-playe… [Read More]

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Comments "Alone Together" in World of Warcraft?

The "social factor" is often advanced to explain the popularity of MMOs: "it’s the people that are addictive, not the game." And indeed, social networks are essential components of the online gaming experience. Game designers build "virtual third places" to encourage interactions. Quality time in a MMO is time spent with others, be it raiding a dungeon in a group, socializing with bystanders in a cantina, or chatting with remote guildmates while exploring the wilderness on your own.

Or… is it? The data PlayOn has assembled from World of Warcraft challenges many of these assumptions. Could it be that a less, not more, social environment contributed to WoW’s success? Read on for more.

View the entire comment thread. Active Authors Bartle, Richard Bloomfield, Robert Burke, Timothy Castronova, Edward Combs, Nate Consalvo, Mia Damer, Bruce Ducheneaut, Nic Galarneau, Lisa Hunter, Dan Lastowka, Greg Lawley, Liz Malaby, Thomas Reynolds, Ren Ruberg, Bonnie Sellers, Mike Contributing Authors Book, Betsy
Dibbell, Julian
Fairfield, Joshua
Moore, Bob
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